BRAND
HISTORY



In the story of “FUEGO,” there are two main protagonists.

Twenty-five years ago, a boy who admired Jushin Thunder Liger after seeing him in a magazine began making wrestling masks by trial and error. His partner was an industrial sewing machine he bought with money from a newspaper delivery job.

"My only desire was to make them."
"I just wanted people to wear them."

With that passion, he tried to sell to Japanese wrestlers, but at 14 his feelings went unrecognized. At 15 he traveled alone to Mexico, the sacred land of Lucha Libre. Through many trials he earned trust and support, which later spread to Japanese wrestlers as well, and eventually expanded into kickboxing and boxing.

Meanwhile, a key part of the brand was his reliable partner. A hardcore gamer since childhood, she was greatly influenced by game creator Kazuma Kaneko. She became fascinated with character design and the process of turning concepts into visuals. The sleek lines and sharply cinched silhouettes in FUEGO’s designs clearly reflect her influence.

"I’m not making costumes."
"I’m creating heroes."

With a focus on each athlete’s character, they infused FUEGO’s unique style into the pro wrestling and combat sports worlds once dominated by rough lines.

Though they shared the same dream, their personalities were polar opposites—an idealist and a realist. Their clashes created sparks that became essential fuel for the brand’s growth.

FUEGO’s strength lies in balancing entertainment with functionality, drawing on years of know-how to produce with flair while upholding the spirit of Never Surrender.

Creating costumes that tell stories and respect each athlete’s individuality. On their 25th anniversary, they expanded into sports gear overall, and with unstoppable passion continue striving higher to become a brand loved by athletes everywhere.

1997
Tomohiko Tanno
At 14, inspired by Liger’s wrestling mask in a magazine, he taught himself to sew in a small room at home. He saved up from a newspaper delivery job and bought an industrial sewing machine. The brand name “FUEGO” is Spanish for “fire,” inspired both by his name “Tanno” and by Mexico’s masked wrestlers.

Eri Saitō
A dedicated gamer since childhood, she fell in love with the worldview of games like Shin Megami Tensei. She studied character design by poring over artbooks.
Home workshop era Home workshop era
1997
1998
Tomohiko Tanno
He approached Japanese wrestlers directly, but was repeatedly turned away. Undeterred, at age 15 he traveled alone to Lucha Libre’s mecca in Mexico and began pitching his brand to Mexican wrestlers.
1998
1999
Tomohiko Tanno
As his creations gained popularity in Mexico, he expanded beyond masks to full costumes. His reputation grew, and he secured commissions from many luchadores.

Eri Saitō
While enrolled in a prestigious economics department at a Kansai university, she discovered pro wrestling. Drawn to its flashy costumes and presentation, she began supporting student wrestling with character production and costume design—purely driven by passion, not formal training.
2000
Tomohiko Tanno
When the renowned Mexican wrestling promotion AAA toured Japan, he designed costumes for their wrestlers. His Mexico-earned reputation quickly spread among Japanese wrestlers as well.
1999
2003
Eri Saitō
After graduating, she joined a major trading firm as a salesperson, while freelancing in pro wrestling costume design. As demand grew, balancing the two became difficult.
2004
Tomohiko Tanno
A baseball glove fanatic, he worked at a glove factory while continuing mask-making. As pro wrestling orders increased, he met his partner, Saitō, and officially decided to build FUEGO together.

Eri Saitō
Planning to quit costume design, she visited Lucha Libre’s mecca in Mexico as a final memento. But witnessing live fights reignited her passion. She resigned after returning to Japan and launched her freelance career fully. As her ambitions grew, she met Tanno while seeking further skill development.
2005
Introduced by a fabric store owner they both knew, they partnered to form FUEGO. Fueled by their shared love for entertainment, not just individual drive, they launched from a small Nara workshop.
2004 2004 2004
Nara Heights era Nara Heights era
Brand "FUEGO"
2006
Early years were tough: Tanno’s craftsman prices and low recognition saw monthly revenues dip below ¥100,000. Saitō supported the business by tutoring.
2007
On their 10th anniversary, they moved to East Osaka for better logistics. They started working with DRAGON GATE, making costumes and advising on presentation, honing a teamwork approach rooted in story and concept.
2008
A kickboxer’s commission led to regular sportswear jobs. They launched a kickboxing division and designed stylish, functional pants, infusing pro wrestling flair into kickboxing costumes. Their work earned the support of many Western Japan fighters, raising their industry profile.
2007 2007
Moved to East Osaka Moved to East Osaka
2017
For their 20th anniversary, they incorporated as Pleurario Entertainment Co., Ltd., and solidified FUEGO as a brand. Tanno became CEO, Saitō became executive managing director. Their new structure allowed faster fulfillment of growing demand.
2018
Word of mouth spread across Japan. To accommodate more orders and visits from distant clients, they relocated to Osaka’s Chūō-ku. They now produce around 100 items a month, over 1,000 per year.
Moved to Osaka Chūō-ku Moved to Osaka Chūō-ku
2017
2022
They collaborated with the boxing manga Hajime no Ippo to release original boxing shoes, entering an industry dominated by big brands. They also launched custom boxing shoe services.
2022 2022 2022 2022
2025
With new talents onboard, both founders stepped back from custom orders. Tanno refocused on growing FUEGO overseas. Saitō, inspired by Keiko Erikawa (chair of Koei Tecmo Games), shifted from managing director to chair and now manages the company behind the scenes. Both continue as creators at heart as they move into a new stage.
2025 2025 2025 2025 2025